Resume Summary
Imaginative, highly analytical, and team minded Game Designer with 10+ years of experience working on long-term, large-scale projects at Rockstar Games and Activision Blizzard. Fluent in 3ds Max and Maya. Passionate about innovative storytelling, scripting, and level design. Possess a BA in Computer Science and Game Design. Looking to leverage my design-thinking skills and programming experience into a role as a Level Designer for [Company Name].
Professional Experience
CD PROJEKT, WARSAW, POLAND
Lead Game Designer, December 2015–Present
- Supervise 50+ designers and developers on the Cyberpunk 2077 project by establishing consistency, gameplay requirements, and location compatibility
- Use inhouse REDEngine tool to complete over 25+ worldbuilding projects and refine 75+ gameplay location components for The Witcher 2 project
- Work closely with other Cyberpunk designers by merging and introducing RPG mechanics including guns, netrunning, and skill trees
ACTIVISION BLIZZARD, SANTA MONICA, CALIFORNIA
Game Designer, June 2010–November 2015
- Provided valuable input and feedback for Call of Duty Black Ops 2 project through play-testing newly implemented features, filing 100+ bug reports, and developing 30+ new controller layouts in accordance with user feedback
- Promoted to game designer in 2011, working in a team of 7 to design World of Warcraft Warlords of Draenor’s game levels and mechanics using Maya, Lua, and UI/UX
- Modified World of Warcraft’s previous systems by prototyping, scripting, and establishing 3 new levels, presenting them to over 50+ employees during planning meetings
Education
DIGIPEN INSTITUTE OF TECHNOLOGY, REDMOND, WASHINGTON
Bachelor of Science in Computer Science and Game Design, September 2006–May 2010
- Honors: cum laude (GPA: 3.8/4.0)
Additional Skills
- HTML, CSS, Lua, Python, Java, C, C+++
- Adobe Photoshop, Mixamo, Unreal, iClone, Unity, ZBrush
- 3ds Max and Maya
- Trilingual in English, Polish, and German
- Game prototyping and scripting